目次
1.画图训练
2.灰度训练
3.动态文字训练
4.编写画图程序
5.盘算直线的像素数
5.1 什么情况下4连通和8连通能得到相同的像素数?
5.2 哪一种连通方式有更多的像素数?
5.3 在4连通和8连通的两种情况下,对于一条给定的直线段,直线长度和使用迭代器盘算出的像素数之间的区别是什么?哪一种毗连更靠近真实的直线长度?
1 画图训练
- //1.画图训练 //1.1 绘制圆 Mat drawMat1(300,300,CV_8UC3,Scalar(0)); circle(drawMat1, Point(150, 150), 50, Scalar(255, 0, 255), 2, //宽度为2个像素长度 8, //轮廓连通方法 4连通大概8连通 0 //圆心移位shift tarVal=priVal/pow(2,shift) =75 ); circle(drawMat1, Point(150, 150), 50, Scalar(0, 0, 255), 2, //宽度为2个像素长度 8, //轮廓连通方法 4连通大概8连通 1 //圆心移位shift tarVal=priVal/pow(2,shift) =75 );
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- //1.2 判断直线与矩形的关系:只有当直线完全位于矩形之外才会返回 falseMat drawMat2(300, 300, CV_8UC3, Scalar(0));Rect rect(100,100,100,100);rectangle(drawMat2,rect,Scalar(0,0,255),2,8);if (clipLine(rect, Point(50, 50), Point(150, 150))) line(drawMat2, Point(50, 50), Point(150, 150), Scalar(255, 0, 255), 2, 8);
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- //1.3 绘制椭圆 Mat drawMat3(300, 300, CV_8UC3, Scalar(0)); RotatedRect rect1(Point(50, 50), Point(50, 200), Point(150, 200)); ellipse(drawMat3,rect1,Scalar(255,0,255),2,8); ellipse(drawMat3, Point(200, 200),//中心点 Size(50, 25),//长半轴50 短半轴25 0,//长半轴夹角 0,//起始角度 360,//终止角度 Scalar(0,0,255), 2, 8 );
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- //1.4 基于角度对椭圆举行采样 Mat drawMat4(300, 300, CV_8UC3, Scalar(0)); vector result; //每隔 10°采样一次 ellipse2Poly(Point(150,150),Size(70,50),0,0,360,10,result); for (Point m : result) circle(drawMat4,m,1,Scalar(0,0,255),-1);
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- //1.5 直线迭代器 Mat drawMat5(300, 300, CV_8UC1, Scalar(0)); LineIterator line(drawMat5,Point(100,100),Point(200,200),8,false); for (int i = 0; i < line.count; i++, line++) drawMat5.at(line.pos().y, line.pos().x) = line.pos().y;
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- //1.6 绘制文字 Mat drawMat6(300, 300, CV_8UC1, Scalar(0)); String text = "Hellow World !"; // 左上角坐标(50,150) 手写体 putText(drawMat6,text,Point(50,150), FONT_HERSHEY_SCRIPT_COMPLEX,1,Scalar(255),2,8); int y_base; int* p = &y_base; Size size=getTextSize(text, FONT_HERSHEY_SCRIPT_COMPLEX, 1, 2, p);
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来源:https://blog.csdn.net/qiao_lili/article/details/85935181
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